Path of Exile 2 feels like a different game the moment you see that first pile of gold coins drop, and it hits even harder once you realise how neatly it slots into the new economy for things like gambling, vendors and respec costs, letting your rare orbs and other PoE 2 Currency stay locked in for gear crafting instead of being burned just because you mis-clicked a passive or want to shift your build a little.
Gold, Respecs And Everyday Spending
In the old days you would stare at your stash, count Chaos Orbs, and think twice before fixing a mistake on the tree, so you ended up living with scuffed builds far too often, but now gold takes over that boring day to day spending, which means you can reroll passives, buy from vendors or hit the gambling NPC without that sick feeling that you are throwing away core progress, and over time that changes how people experiment, because you are way more likely to try off-meta ideas when the worst-case scenario is losing some farmable gold instead of a stack of crafting currency.
Uncut Skill Gems And Real Value
The big money is clearly moving towards Uncut Skill Gems, because socketing has shifted from gear to the gems themselves, so a strong uncut drop with good potential feels like the new six-link moment, and if you are on a fast mapper like that Druid build from the footage, you will churn through mobs and zones at speed, scooping up gem after gem while slower players barely finish one area, which means the real wealth sits in knowing which skills the meta wants, which qualities or variants are about to spike, and when to sell instead of hoarding them until everyone has already moved on.
Waystones And Risky Profit
Waystones replacing Maps changes the way the endgame market works too, since every stone is basically an invitation to a specific challenge with particular biomes and modifiers, and if your build can handle mixed damage, weird terrain and nasty on-death effects like a good Fire and Sand setup, you can happily buy or pick up the Waystones that other players avoid, run them clean, and pocket both the drops and the margin between what you paid and what the loot is worth, which is exactly the kind of quiet edge that savvy ARPG players lean on season after season.
Loot Filters, Clutter And The Pace Of Farming
One thing that stands out when you watch longer gameplay is how little rubbish is on the ground, because the new well-rolled loot system basically does the maths for you and hides most of the junk, so when you see a rare it has a higher chance of being worth at least a second look, but that does not mean you can ignore your loot filter, since the players who get rich are still the ones who keep moving, barely pausing to check items, trimming out low tier drops so they only bend down for the good stuff, and if you can keep that rhythm going, killing, looting and selling into the evolving poe2 market, the new systems start to feel less like a shock and more like a fresh way to grind out an advantage.