U4GM ARC Raiders SMG guide Stitcher vs Bobcat value

ARC Raiders players keep arguing Stitcher vs Bobcat: is the pricey epic SMG really worth 3x the coins, or does the cheap common setup still dominate real PvPvE raids and sweaty extraction lobbies.

If you have been grinding ARC Raiders for any length of time, you have probably bumped into the SMG meta and the never‑ending argument about whether you really need a top‑end Bobcat or if the cheaper Stitcher can carry your games, and a lot of players now also look at where to get ARC Raiders BluePrint for sale so they can try different setups without burning weeks of farming.

The Stitcher IV In Real Matches

The Stitcher IV sits in that sweet spot where you are not scared to lose it, but it still deletes people if you play it right. It is common rarity, blueprints drop all over the place, and a full build only runs around 28,000 coins, so you do not feel sick if you die to some third‑party squad you never saw. Most people I run with throw on a Compensator Mk2 to calm the sideways kick, then an Angled Grip Mk2 because everyone is constantly AD‑strafing in close fights. The gun is nothing special out of the box, but once you plug in an Extended Light Mag Mk2 and get that 30‑round mag, you can actually stay in the fight long enough to clean up a 1v2 instead of reloading in the middle of it.

How It Actually Feels To Use

On paper the numbers look basic, about 7 damage per shot in PvP, but that does not tell the whole story. The recoil is super straightforward, so after a few runs you are just dragging your mouse down a bit and it turns into a tiny laser in close quarters. Fights around corners or tight alleys in Stella Montis feel very manageable because you know exactly how the gun climbs. It is not some wild random pattern that throws your aim off. You can hip‑fire at close range, swap to ADS for a quick beam at mid, and the predictable kick means your first burst often wins if you get the jump. When you are running cheap gear you also play looser, you take more duels, and that alone can make the Stitcher feel stronger than its stats suggest.

The Bobcat IV And The "Gucci" Loadout Problem

The Bobcat IV sits on the other end of your stash, the gun you pull out when you feel rich or tilted enough to risk it. It is epic rarity, sits in that purple slot everyone shows off, and a full setup with Mk3 attachments will usually land around 105,000 coins. Slot in a Vertical Grip Mk3 plus a Compensator Mk3 and the thing barely moves, the fire rate is higher than the Stitcher, and your headshot TTK drops to roughly 1.0s instead of 1.2s. Sounds amazing, and it is, especially when you are shredding PvE packs or bullying another squad that brought budget gear. The problem is the headspace it puts you in. You are more cautious, you second‑guess pushes, and every weird death or random grenade feels ten times worse because you know you just lost a six‑figure loadout instead of a throwaway gun.

When A Budget Gun Makes More Sense

Once you have played both guns for a while, the gap between them ends up smaller than people expect. Sure, the Bobcat wins on raw stats and control, but the Stitcher is so cheap and so easy to replace that it fits better into most daily runs. You can die three or four times on a Stitcher loadout and still not hit the cost of losing one full Bobcat build, and that freedom to play aggressive often matters more than a slightly faster TTK. Some players solve the grind by buying a few premium blueprints from places like u4gm so they can test high‑tier builds without no‑lifing materials, but for the average run where you are juggling risk, loot, and queue time, the humble Stitcher IV stays the weapon that makes the most sense.


Zhang LiLi

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